Simulating & Rendering Squishy Ball 05
RENDERING
24. make a
space for another 3d view and change the display type to “RENDERED”
Let it clean
up and you will have something like this.
25. Lets add
environment to the scene. Go to Environment tab in the property editor,
And if there
is already an environment, then delete it. and then,
Click on
NEW,
A new
rollout will come up,
In that
after the color header, click on grey box and select the alternative “image
texture” or “Environment Texture”.
Select any
.HDR image, and now you will have something like this, if scene becomes dark,
increase the multiplier. Like in my case it is kept on 6. Also increase the light emission strength to
control overall feel.
26. We are
one step closer now, time to color out the squishy ball.
We will
follow the same procedure to add material for this also,
Delete the
default diffuse node,
Have a GLASS
BSDF (for transparency) and GLOSSY BSDF (for reflection) and Add them into ADD
SHADER and connect it to the surface input.
If the reflection
is too much, then control it with the color value of Glossy BSDF, white is full
reflective where Black is non reflective.
Adjust the
roughness value to give it blurred look.
Colorize the
glass BSDF to give desired color to your squishy ball. IOR keep it to default
& Give some roughness.
Refer the
settings and look from image
27. so you are
likely to get something like this. Congrats J
28. Time
to render Animation
Final things to change is in RENDER tab,
i) Resolution
ii) Integrator – Keep the passes to maximum no so it will
get more time to cleanup..
(Note: once you are rendering, make sure that you have planned a short holiday trip :D )
Additionally,
If you want multiple squishy balls hitting each other, like this
Keep these things in mind that,
• Even though all balls are applied with cloth modifier/physics, it doesn’t mean that they will intersect with each other, you will need to add separate collision modifier / physics to it. (like we added to the floor)
• keep the Simulation quality decent enough, it will take longer to calculate but ultimately it will give more settle movements. (Sometimes it may decides to go crazy and act abnormal :P ).
• And finally, have fun with bouncy balls on the floor.
Play more and get some awesome results…
DO let me know about this tutorial, post the comment Below... :) Send your response or requests to nicks1008@gmail.com.
Thanks and regards,
Nikhil Dhoka
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