Rendering Nuts and Bolts 4
23. Now to add environment, we will add .HDR image to light up the scene and our objects will have something to reflect.
In Property editor select WORLD tab (third from left).
Click on ADD
In Color rollout click on Little square button having dot in the middle
And select Image TEXTURE / Environment Texture.
Browse for any .HDR image.
24. Let it clean up for couple of minutes. Now you will get something like this. More shiny and reflective nuts & Bolts.
25. hey, we are almost done. Its time to finalize the look.
Go to Render tab, (first in property editor), scroll down until you find FILM rollout.
Play with Exposure value depends on the mood of image, also, try different camera Film response.
For my case I used F-250 Film.
(Note : Sadly the Latest Build doesnt come with this feature. This may get added lateron.)
26. To add depth of field, select camera first, in Object data tab, adjust the DISTANCE as per your camera distance to the object ,
And to see where the focus is, change the Lens radius value a bit.. (sensitive parameter). I used Lens Radius to 0.09.
(Note : Latest Build have different parameters - For Lens Radius tweak Aperture value. Blades and rotation can be used to stylize bokeh effect)
27. Final Step.. phewww !!
Time to render
Final things to change is in RENDER tab,
ii) Integrator – Keep the passes to maximum number so it will get more time to cleanup ..
And DONE !!
Play more and get some amazing renders …
DO let me know about this tutorial, post the comment Below... :) Send your response or requests to email@example.com.
Thanks and regards,
Download Finished .Blend + Files - Click here
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