Simulating & Rendering Squishy Ball 01
Hello,
In this tutorial, we will be looking at
1. how to Setup Cloth Parameters for a squishy Ball
2. Texturing / Shading using Nodes Editor
3. Rendering the
scene with Blenders new CYCLES path tracer render engine.
4. Tips for doing Multiple Objects collision
For this you will need :
Blender 2.59 Cycles Build
(get from http://graphicall.org/?keywords=cycles)
Here in this tutorial I used Blender Cycles + CUDA 2.5.3
Build
________________________________________________________________________
BASIC SCENE SETUP
3. Hit Apply
button on the modifier to convert current shape as a base mesh which will allow
us to tweak the shape in EDIT MODE.
4. GO into
Edit mode by pressing TAB key and select face Selection mode, And select an
alternate faces
5. Hit ‘E’
on your keyboard to activate the extrude operation and then right click to
place extruded faces on the same place. Now Hit “S” to scale those in upto
certain level. Refer the image.
Setting Cloth Parameters.....
6. Now come
back to object mode. Apply cloth form Physics Tab to our box (squishy ball).
7. Now, make
a floor.
Shift +
A -> Box / plane for our ball to
collide with.
8. Add
collision from the physics tab to our Ground. Keep the settings for default for
now.
Setting Cloth Parameters.....
Comments
manually .. :(
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